![]() ![]() Also wise to dismiss your followers so they don't create a apocalypses on this floor. If you are playing zombie you will need item: Translator to talk to the guards/clerk/mayor. If you kill them Robo-Cops will be released and you will have to avoid them they will attack on sight no questions asked. Once you reach Floor 6 Mayor Village Sometimes the bouncers may get aligned (green circle) with you if they do they will simply let you pass, otherwise leave weapons (you will not need them) or bribe them. Save anyone that can be saved, Bribe whoever you can, Enslave whoever you must, turn everyone in to zombies if that's your thing, Cheat if you must by Paying the Mob and complete your missions to unlock the elevator and move on to the next floor as quickly as possible once you have Positive Electability (Floor). Now that the data is out of the way: Simply play through the floors, kill any rival(s) you see (if you have any) though most likely they will see you first and force a conflict. PreBuilt Class Bartender has this trait so if you want to accomplish this achievement without using a custom character he is your guy Using a custom character with the above traits I have seen Electability (Floor) start as high as +22 (average is around +10), nearly impossible for you to mess it up. Enter some private property without issue. ![]() This one is extremely useful if you are going the aligned submissive of follower traits playstyle, which you should be for this achievement though not required Aligning traits have the potential to start you at each floor with Positive Electability (Floor), however the biggest contributor for this is the following trait: Charismatic: Most people are initially Friendly toward you. Aligns them (green circle) No In-Fighting: Can't hit most people you are aligned with (Green Circle) and they can't hit you. +1 Electability (Floor) for each kill Saving NPC's (Any Action that makes them aligned with you green circle) - Rescue Slaves - Rescue Apes - Rescue non hostile (red circle) NPC's from jails - Bribe Bouncers or anyone - Enslave people - Adding followers - Have neutralize targets leave game (only possible with certain setups) - Turning NPC's in to zombies (Trait: Zombiism, Special Ability: Zombie Phlegm (Followers)) Aligning people with you using Traits (Electability (Floor)) Friend of the Family: Mobsters are aligned with you (green circle) Friend of the Common Folk: Generic denizens of the city are loyal to you. +1 Electability (Floor) for each kill - Scientist Slayer: Scientists attack on sight. ![]() +1 Electability (Floor) for each kill - Crepe Crusher: Crepes will attack on sight. Now (or on one of the previous floors) Pay the Mob and you will be at +1 and able to win the election Contributors to increasing Electability (Floor) Actions Neutralizing Rivals: Rivals are automatic hostile NPC's to your current character (red circles around them) Traits to make NPC's Rivals - Blahd Basher: Blahds will attack on sight. You will play 2 floors before reaching Mayor's Village with a Electability (City) -1. At the floor completion screen it will also show this menu Co-Op Note (Online Game): I attempted this with another player 3 separate times and each time if the host or the guest talked to Clerk neither player got the achievement to pop Process Each Floor you complete with Positive +1 or higher (Green Font) Electability (Floor) will increase your Electability (City) by +1 Each Floor you complete with Negative -1 or lower (Orange Font) Electability (Floor) will decrease your Electability (City) by -1 Each Floor you complete with Neutral Electability +0 (White Font) will neither increase or decrease your Electability (City) You may increase Electability (City) +2 a single time by talking to a Mobster on any floor even Mayor Village: - press and selecting option: Influence Mayoral Election - $280(this value varies) press Electability (City) Start Values Normal Game no Mutators: Electability (City) -5 - You must complete at least 6 floors with Positive +1 or Higher (Green Font) Electability (Floor) without paying the Mob Quick Game Mutator: Electability (City) -3 - You must complete at least 4 floors with Positive +1 or Higher (Green Font) Electability (Floor) without paying the Mob These values do not change based off using Elevator Access to higher Zones: Industrial, Park, Downtown, Uptown - For the quickest run use Mutator: Quick Game and start on Uptown (5-1). Objective: Win the election Requirements: Have Positive +1 or Higher (Green Font) Electability (City) status before talking to Clerk and Run for Mayor on Floor 6 Mayor Village Checking Status: Pressing the double square button will bring up your Stats menu which shows both Electability values at any given time. ![]()
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